Recent Content

The 800 X 800 MD-Max HD-SDI three-stage Clos network switcher built by Media Links in 2008.

A New Way to Build Non-blocking Multicast Networks for Media October 25th 2018 - 02:15 PM

At the SMPTE 2018 Technical conference, Dr. Takeshi Shimizu, Media Links, presents a revolutionary new theory about constructing a three-stage Clos network with non-blocking multicast capability.

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The future president of SMPTE talks with Jay Ankeney.

A Look Forward With SMPTE President Elect Patrick Griffis October 24th 2018 - 01:30 PM

Patrick Griffis will become president of SMPTE next January. He offers a forward look at the challenges ahead for the organization.

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Pierre Routhier, of Digital Troublemaker, challenges our widespread devotion to HDR.

Using Analysis to Predict the Potential of HDR October 24th 2018 - 12:30 PM

HDR has dazzled us for some time. But there are instances where SDR may actually tell the story better.

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Left to right: Kuniaki Takahashi (translator). Masao Eriguchi,  Mauricio Aracena,  Jay Turcot,  Marcus Kuehne.

Entertainment Enablement - Part II October 23rd 2018 - 12:30 PM

The Entertainment Enablement session at SMPTE 2018 presented a wide spectrum of technologies that could enhance time spent in the driverless cars of the future.

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When editing on a cell phone, one limitation is the size of your finger

Trends in Mobile Editing-Part 2 October 23rd 2018 - 09:00 AM

Mobile editing that is self-contained on a cell phone has become a reality with capabilities that can be astonishing.

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Demosaic in the camera or in post? That

Why RAW? What’s the Deal? October 18th 2018 - 04:00 PM

The announcement by Blackmagic of their new RAW camera file format reminds us that there is choice to record RAW versus regular video with digital cinematography cameras. What is RAW, what are the pros and cons, and why should cinematographers capture RAW files rather than conventional video? At a first pass, a RAW image file consists of the data from the image sensor with some basic processing, but cannot be viewed as a regular red, green and blue (RGB) video file.

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Volumeric Capture can put living images where none have ever been.

Crossing the Uncanny Valley with Volumetric Capture October 17th 2018 - 04:30 PM

Microsoft has adopted technology from IO Industries to raise Virtual Reality production to new heights of realism and flexibility.

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Esports Gives Broadcaster an Opportunity to Attract Millennials October 17th 2018 - 09:00 AM

Back in 1972 — when the arcade video game, Pong, came on the scene — electronic gaming was born. Now millennials are drawn to eSports and NAB NY 2018 will show broadcasters ways to help capture that audience.

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