Try our new AI powered Smart-Search!
Mix bus processing is using EQ, compressors and limiters on the output bus of an audio mixer. It can be stereo or mono, real or virtual and is used on the entire audio mix. These processors are used to “glue” the mix together, to make it punchier and to fix any overall frequency imbalances.
While the consumer electronics industry focuses on bigger displays and ever higher resolution, there are pioneers developing a more compatible technology, augmented reality television. How close is it and what are the benefits?
Like many professional football players themselves, CBS Sports Lead television director Mike Arnold tries to treat the Super Bowl as he would a regular season game, calling the same shots and camera angles—albeit with many more cameras at his disposal, augmented reality graphics on the field and virtually every part of the playing field mic’d up.
Everyone in pro audio is in the listening business. Whether using speakers or headphones, whether in a studio or on the road, listening is a key to all audio production and post.
Behind the more than 100 television cameras and an arsenal of the most advanced broadcast technology ever assembled, the anchors reporting the 53rd Super Bowl will concentrate on the ancient art of storytelling.
New technology is often leveraged to provide viewers with more exciting play action for live sports. Whether it’s football goal-line cameras, basketball hoop cameras or field graphics for soccer, getting the viewer ever closer to the action is always better. This article examines some of the challenges faced in providing streaming capability for a mobile production unit to cover the French Golf Open.
During Super Bowl LIII, the football action will be on the field. But a lot of the action will be enhanced by incredible new graphics, some virtual, that CBS is using to super charge the screen.
Every Super Bowl is a showcase of the latest broadcast technology, whether video or audio. For the 53rd Super Bowl broadcast, CBS Sports will use almost exclusively IP and network-based audio.