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Esports viewership worldwide is on a steep upward trajectory and will soon begin to challenge traditional sports broadcast audience figures. As the esports and traditional sports communities converge, what can traditional broadcasters learn from the remote production workflows being pioneered by one of esports’ major game developers? In part 1 of this two-part series, we look at the business case.
In this fourth installment of the Immersive Audio series we investigate the production tools needed to produce live immersive content. Moving from channel-based output to object audio presents some interesting challenges as the complex audio image moves around in three-dimensional space.
As High Dynamic Range (HDR) and Wide Color Gamut (i.e.BT.2020) are increasingly mandated by major industry players like Netflix and Amazon, DOPs in the broadcast realm are under intense pressure to get it right during original image capture. We all know (or learned the hard way) that the amount of detail required to produce an optimal HDR master cannot be recreated or effectively added downstream.
The single most important fact in the entire film and television industry, wrote the late screenwriter William Goldman, is “nobody knows anything.”
Brendan Greene, creator of the best-selling video game in history, Playerunknown’ Battlegrounds, is a keynote speaker at the VFX conference in Turin next month. Other speakers include The Lion King’s VFX supervisor Rob Legato and the co-director of Spider-Man: Into the Spider-Verse, Peter Ramsey.
The USB Promoter Group has announced that the USB4 standard for personal computing has been finalized and will be published later this year. The benefits include faster transfer speeds, better management of video and compatibility with Thunderbolt 3 devices.
In an era when electronic media outlets are multiplying like rabbits, many organizations find themselves getting newfound attention on radio and television. Whether it be a seminar, announcement or speech by a public figure, it’s easy to be caught off guard when a gaggle of journalists and TV cameramen show up at your door.
Live sports productions are the natural home for HDR. The increase in luminance latitude combined with extended color space delivers an immersive experience never before witnessed by the home viewer. But backwards compatibility must still be maintained for legacy SDR audiences.