Recent Content

Audio Over IP Primer For Broadcast - Part 3 February 4th 2020 - 01:00 PM

In Part 2 we looked at solutions to keep AoIP systems simple and discussed the compromise and efficiency vendor specific network systems provide. In Part 3, we look further into system management and network security.

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Essential Guide: Microservices For Broadcasters January 29th 2020 - 11:00 AM

Computer systems continue to dominate the landscape for broadcast innovation and the introduction of microservices is having a major impact on the way we think about software. This not only delivers improved productivity through more efficient workflow solutions for broadcasters, but also helps vendors to work more effectively to further improve the broadcaster experience.

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Check Your DAW’s Audio Plugins, They Are Probably Better Than You Think January 27th 2020 - 09:00 AM

Every digital audio workstation — even the free ones — comes with a set of plugins for processing audio. Most us forget about them, concluding that to get quality audio processing we need to spend big money for name-brand plugins endorsed by well-known names. Surprise! What you already have might do the job and do it well. 

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Predicting Editing Performance From Games And Benchmarks: Part 2 January 23rd 2020 - 09:00 AM

Computer game apps read compressed artificial world descriptions from a disk file. This artificial world is regenerated by the CPU and loaded into the GPU where it is displayed to the gamer. The gamer’s actions are fed back to the GPU which dynamically modifies the artificial world it displays.

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Color and Colorimetry – Part 8 January 22nd 2020 - 09:00 AM

The derivation of the famous CIE horseshoe was explained in the previous part in terms of a re-mapping or distortion of rg color space. The derivation is somewhat abstract because the uses of color science go far beyond the applications in broadcasting. However it is equally possible to describe CIE color space from a more television-centered point of view.

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Audio Over IP Primer For Broadcast - Part 2 January 21st 2020 - 01:00 PM

In Part 1 we introduced the benefits of Audio over IP and investigated some of the subtleties that make it the ideal choice for modern broadcast facilities. In Part 2, we look at the practicalities of making AoIP work in a real-time television environment.

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AJA FS-HDR Real Time HDR/WCG Conversion with the Colorfront Engine™ Video Processing.

The Sponsors Perspective: The Path Forward - A Single Master HDR Workflow January 20th 2020 - 09:00 AM

From the Women’s World Cup, Wimbledon to the FA Cup Final and more, 2019 has seen some of the highest viewership stats in sporting event history.

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Photo by Alireza Attari.

Bluetooth SIG Announces New Bluetooth Standard For Audio January 17th 2020 - 09:00 AM

The Bluetooth Special Interest Group said the new standard is called LE (Low Energy) Audio and is designed to enhance the Bluetooth audio experience. It is a separate standard from Bluetooth 5.0 and includes a Broadcast Audio feature.

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