Recent Content

Predicting Editing Performance From Games And Benchmarks: Part 2 January 23rd 2020 - 09:00 AM

Computer game apps read compressed artificial world descriptions from a disk file. This artificial world is regenerated by the CPU and loaded into the GPU where it is displayed to the gamer. The gamer’s actions are fed back to the GPU which dynamically modifies the artificial world it displays.

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Color and Colorimetry – Part 8 January 22nd 2020 - 09:00 AM

The derivation of the famous CIE horseshoe was explained in the previous part in terms of a re-mapping or distortion of rg color space. The derivation is somewhat abstract because the uses of color science go far beyond the applications in broadcasting. However it is equally possible to describe CIE color space from a more television-centered point of view.

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Audio Over IP Primer For Broadcast - Part 2 January 21st 2020 - 01:00 PM

In Part 1 we introduced the benefits of Audio over IP and investigated some of the subtleties that make it the ideal choice for modern broadcast facilities. In Part 2, we look at the practicalities of making AoIP work in a real-time television environment.

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AJA FS-HDR Real Time HDR/WCG Conversion with the Colorfront Engine™ Video Processing.

The Sponsors Perspective: The Path Forward - A Single Master HDR Workflow January 20th 2020 - 09:00 AM

From the Women’s World Cup, Wimbledon to the FA Cup Final and more, 2019 has seen some of the highest viewership stats in sporting event history.

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Photo by Alireza Attari.

Bluetooth SIG Announces New Bluetooth Standard For Audio January 17th 2020 - 09:00 AM

The Bluetooth Special Interest Group said the new standard is called LE (Low Energy) Audio and is designed to enhance the Bluetooth audio experience. It is a separate standard from Bluetooth 5.0 and includes a Broadcast Audio feature.

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Why On-Camera Filters Still Matter January 16th 2020 - 09:00 AM

We live an era of immensely powerful post-production tools with advanced color-correction and software plug-ins to serve every conceivable function. We can routinely remove guy wires from scenes, change day to night, and add just the right amount of coral or other color to fit any desired mood or impulse. Accordingly, some engineers and DITs grow livid at the thought of placing any camera filter over the lens, arguing the practice is no longer warranted or advisable. Why, they say, bake in a look during image capture that can’t be changed later? Besides, they argue, sometimes quite vociferously, the additional glass surfaces placed in a light path can only lower resolution and contrast, and increase flare, which surely no responsible DOP would ever want to introduce in an irreversible way.

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Essential Guide: Improving Comms With 5GHz January 15th 2020 - 01:00 PM

As broadcasters continue to differentiate themselves through live programing and events, intercom is gaining more influence now than ever. This is especially true for large arena events where mobile crews demand the freedom of wireless connectivity. But as RF technology grows, the 2.4GHz band is becoming saturated.

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Microphone Feedback As A Problem (Or Benefit) January 15th 2020 - 09:00 AM

We’ve all heard that annoying piercing sound. It ranges from a loud dull rumble to an irritating screech resembling a human cry. We usually react by covering our ears to avoid the pain. 

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