Recent Content

Virtual ad placement systems and precise camera tracking help create the illusion of a packed house.

Sports Re-Starts Without Fans And The Virtual Crowd Goes Wild July 2nd 2020 - 09:00 AM

In mid-May of this year, as countries such as Germany, England, and Spain considered easing COVID-19 restrictions to allow professional sports to resume, various professional sports leagues began discussions with broadcasters and production companies on the best way to televise games without fans in the seats. They’re called “ghost games” and finding the right recipe for presenting an engaging viewer experience was paramount.

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Cloud Native Technology Ensures Media Business Success July 1st 2020 - 09:00 AM

As the media landscape continues to streamline the way it delivers content, cloud-native technology, that is, container-based virtualized environments that replicate traditional workflows on premise, is playing a big role. However, some broadcasters moving their assets and processing power to the cloud are performing a simple “forklift,” which is often not sufficient to address the types of complex signal processing and infrastructure flexibility required.

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The Sponsors Perspective: TAG Video Systems Introduces New Business Model For Broadcast Technology July 1st 2020 - 09:00 AM

With the emergence of the cloud into the media production and delivery space, the broadcast and media industry must embrace an entirely new approach to acquiring and deploying technology. Large capital expenditures (CapEx) are increasingly being replaced by operating expense (OpEx) budgets that are more flexible and aligned with the operational requirements of broadcast facilities.

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Digital Audio: Part 1 - The Transition From A to D June 25th 2020 - 09:00 AM

It seems almost superfluous today to specify that audio is digital because most audio capture, production and distribution today is done numerically. This was not always the case and at one time audio was primarily done without the help of numbers and the term digital audio was introduced to distinguish the new technology from what went before.

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Is Gamma Still Needed?: Part 2 - The CRT & The Hurter And Driffield S-Curve June 24th 2020 - 09:00 AM

Here we look at some of the origins of gamma in imaging and move on to introduce the peculiar characteristics of the cathode ray tube.

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Creative Analysis: Part 2 - Penny Dreadful From The Cinematographer June 17th 2020 - 09:00 AM

For anyone who’s seen the first series to bear the title, the name Penny Dreadful will conjure up images of occult happenings in a shadowy, late-Victorian world. After twenty-seven episodes across three highly successful seasons, Showtime aired the last episode of Penny Dreadful in June 2016. By November 2018, the network had ordered a successor: Penny Dreadful: City of Angels, which premiered in April 2020 and looks very different to its gothic predecessor.

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Audio Levels - Part 5 June 16th 2020 - 09:00 AM

There is level and then there is loudness. Neither can be measured absolutely, but by adopting standardized approaches it is possible to have measurements that are useful.

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The Sponsors Perspective: How HDR Has Blurred Lines Between TV And Cinema June 4th 2020 - 09:00 AM

Twenty years ago, there was a clear divide between how you shot and finished a project for Cinema compared to the typical workflows used in broadcast TV. With the advent of streaming services that provide 4K/UHD to a broad audience the lines are now blurred between these two worlds.

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