High dynamic range and wide color gamut combined with 4K resolution and progressive frame rates have catapulted broadcast television to new levels of immersive experience for the viewer. As HDR and WCG are relatively new to television, we need to both understand their application and how we monitor them to enable us to surpass the levels of quality and immersive experience cinematographers’ demand.
The latest additions to the system include the release of TSL’s new Redundancy Package, which adds protection from unforeseen events with auto-failover during operation and manual failover for system maintenance. The latest software also introduces users to virtual re-entries, allowing the customer to extend the investment of their routers.
Pixellot, provider of AI-Automated sports video and analytics solutions, and LIGR, a cloud-based live graphics platform for sports, have an integrated solution for live broadcasting and streaming.
Norway’s biggest commercial broadcaster, TV 2 Norway, has chosen Grass Valley’s Kaleido-IP Video Multiviewer as part of its migration to open standards-based IP workflows.
Sound and Mastering Engineer Fernando Richard, Mixing Engineer Ivan Markovic and Sound Designer Francisco Bissone recently teamed up to launch Immersive Audio Solutions (IAS) in Argentina. The studio, which focuses on traditional music mixing, film and TV post-production and music recording, is designed to offer immersive sound solutions for a wide array of platforms. A Dolby Atmos-approved studio, IAS also has the capabilities of mixing for Sony 360 and Ambisonic formats. In order to best serve its immersive mixing projects, IAS selected NUGEN Audio’s Paragon reverb and Halo Upmix plug-ins.
Vizrt Live Production offers a cloud-based production solution for everything from traditional programming to live event streaming.
VidiEditor is presented as a browser-based desktop editor that belongs to the company’s Vidispine brand.
What is the internet? Who is the internet? Where is the internet? These are the first three questions on the tip of every engineers and technologist’s lips. Before we can ever possibly hope to work with internet technology, we must be able to answer these three basic questions.