Recent Content

Shooting at one of Japan’s largest photography studios at Sony’s headquarters in Tokyo.

Getting The Whole Picture With Volumetric Video Capture January 20th 2022 - 09:00 AM

With talk of an impending Metaverse and augmented reality graphics increasingly becoming part of mainstream television broadcasts and live eSports events, top graphics artists are looking past traditional 3D animation and virtual environments and using fully rendered 360-degree 2K and 4K video to get a more captivating effect.

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Call For IBC2022 Technical Papers Submission Is Now Open January 18th 2022 - 11:00 AM

IBC is world-renowned for its technical papers’ quality, timeliness, and innovative subject matter. The event is an excellent opportunity for forward-thinking technologists and companies to unveil their ideas and research to media industry leaders hungry for new technology concepts, their possible uses and practical applications.

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Industry-leading event brings the media and broadcast community back together at its largest ever show.

Registration Open For The Media Production & Technology Show 2022 January 17th 2022 - 11:00 AM

The UK’s largest and must-attend event for the media and broadcast sectors is back at London’s iconic Olympia on 11 and 12 May to host its 2022 edition.

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Creative Audio - Dolby Atmos With John Hunter January 17th 2022 - 09:00 AM

John Hunter holds a unique distinction among broadcast audio mixers: he was the A1 for the NBA Raptors vs. Pelicans basketball game in November 2018, one of the very first sports events to be produced in immersive Dolby Atmos sound with 4K HDR picture for live distribution to homes across North America.

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PRIME VSAR 1.7 makes it easier to create compelling virtual graphics and leverage assets across different channels and programs.

Chyron Releases PRIME VSAR 1.7 With Unreal Engine 4.26 Support January 14th 2022 - 11:00 AM

Chyron announce the release of PRIME VSAR 1.7, a significant step forward in the company’s mission to help broadcasters maximize and monetize the content they can generate with Unreal-driven virtual sets and augmented reality.

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Cloud Workflow Intelligent Optimization - Part 1 January 14th 2022 - 09:00 AM

Optimization gained from transitioning to the cloud isn’t just about saving money, it also embraces improving reliability, enhancing agility and responsiveness, and providing better visibility into overall operations.

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HDR: Part 44 - Creative Technology - 2021 Cinematography Roundup January 13th 2022 - 09:00 AM

Filmmaking is now an artform with a long history, and that means a lot of received knowledge. Things like primes being better than zooms, and characterful primes best of all. The public attitude to that orthodoxy, though, is starting to show some signs of changing, and the dawn of a new year seems like a good time to examine some of the ways that’s starting to show up in production.

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INA TV Broadcasts World Cup Football Qualifiers With Calrec January 12th 2022 - 10:00 AM

Greece-based INA TV is using Calrec’s Summa console and Hydra2 networking technology to satisfy the complex UEFA technical specifications to broadcast European qualifying matches for this year’s World Cup.

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