Welcome to Part 1 of ‘Live Sports Production’ - This new multi-part series uses a round table style format to explore the technology of live sports production with some of the industry’s leading system designers. It is a fascinating insight into what is being done every day around the world.
Part 1 discusses whether remote, OB or new hybrid workflows are being used for different sports in the US and Europe. It explores the longevity of the composition of the gallery creative team. It also begins to explore what approaches are being taken to production infrastructure design with a discussion of compute processing resource.
Maintaining controlled access is critical for any secure network, especially when working with high-value media in broadcast environments.
The variable directivity microphone is very popular for studio work. What goes on inside is very clever and not widely appreciated.
As well as providing the core functionality of a computer, operating systems have the potential to be a primary issue for security and keeping hackers at bay.
Advances in application motion tracking in audiovisual production, both live and recorded, have been slow until recently accelerated by the advent of modern AI techniques associated with neural network based deep learning and mathematical graph theory. These advances have converged from multiple application domains including robotics, medical imaging, sports science and video surveillance, as well as broadcasting.
HDR can make choices easier - or harder - at every stage of production but the biggest challenge may be just how subjective those choices are.
NAT will operate without IPsec and vice versa, but making them work together is a fundamental challenge that needs detailed configuration and understanding.
This new multi-part series uses a round table style format to explore the technology of live sports production with some of the industry’s leading system designers. It is a fascinating insight into what is being done every day around the world.