In this series of articles, we will explain broadcasting for IT engineers. Television is an illusion, there are no moving pictures and todays broadcast formats are heavily dependent on decisions engineers made in the 1930’s and 1940’s, and in this article, we look at SDI, its development, and its applications in broadcasting.
The combination of the completion of the video distribution over IP standard and an increase in the cost of rights to broadcast live sporting events has led to engineers designing new ways to produce a telecast with a minimum of resources. And it’s happening around the world, in HD mostly, but 4K is possible given IP’s format-agnostic nature.
There have been increasing experiments with bringing sports action to the home in Virtual Reality 3D. Not only does this add an extra dimension to the excitement, but it highlights the battle between the internet and traditional OTA delivery of entertainment.
SMPTE has released the results of its 2018 Innovation and Technology in Media Entertainment Survey, part of the Society’s ongoing work to provide insight into the critical issues that are transforming the media and entertainment sector. The survey examined artificial intelligence and machine learning (AI/ML), immersive media, professional media over managed IP networks, and the Better Pixels Project.
With near unfettered access to portable media players of all types and faster networks, consumers are increasingly migrating to video providers that serve them best. Quality and reliability are the key drivers for loyal and recurring engagement.
Multicasting is an incredibly powerful tool used in broadcast infrastructures to efficiently distribute streams of audio, video, and metadata. In this article, we look at the advantages of multicasting, how it works, and the alternatives that overcome some of its operational limitations.
At the start of 2013, BCE at RTL City was a hole in Luxembourg’s ground and in less than four years they were on air broadcasting 35 different channels across Europe and Singapore. Costas Colombus is BCE’s Technology Projects and Support Director and gave The Broadcast Bridge a unique insight into how they made this mammoth installation work, including describing the issues and how they overcame them along the way.
In this series of articles, we will explain broadcasting for IT engineers. Television is an illusion, there are no moving pictures and todays broadcast formats are heavily dependent on decisions engineers made in the 1930’s and 1940’s, and in this article, we look at color space and its relevance to broadcasting.