Recent Content

Data Recording and Transmission: Part 16 - Error Correction February 3rd 2020 - 09:00 AM

Error correction is fascinating not least because it involves concepts that are not much used elsewhere, along with some idiomatic terminology that needs careful definition.

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Essential Guide: Microservices For Broadcasters January 29th 2020 - 11:00 AM

Computer systems continue to dominate the landscape for broadcast innovation and the introduction of microservices is having a major impact on the way we think about software. This not only delivers improved productivity through more efficient workflow solutions for broadcasters, but also helps vendors to work more effectively to further improve the broadcaster experience.

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The 2019 FIA Gran Turismo World Championship stage. Note the portrait live stat displays behind the driver

Field Report: Making Live Esports IP Broadcasting Awesome January 27th 2020 - 11:00 AM

LTN Global Communications helped Boombox successfully stream the 2019 FIA Gran Turismo World Championship Tour with live, broadcast-quality TV streams in 7 languages.

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Predicting Editing Performance From Games And Benchmarks: Part 2 January 23rd 2020 - 09:00 AM

Computer game apps read compressed artificial world descriptions from a disk file. This artificial world is regenerated by the CPU and loaded into the GPU where it is displayed to the gamer. The gamer’s actions are fed back to the GPU which dynamically modifies the artificial world it displays.

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Color and Colorimetry – Part 8 January 22nd 2020 - 09:00 AM

The derivation of the famous CIE horseshoe was explained in the previous part in terms of a re-mapping or distortion of rg color space. The derivation is somewhat abstract because the uses of color science go far beyond the applications in broadcasting. However it is equally possible to describe CIE color space from a more television-centered point of view.

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Audio Over IP Primer For Broadcast - Part 2 January 21st 2020 - 01:00 PM

In Part 1 we introduced the benefits of Audio over IP and investigated some of the subtleties that make it the ideal choice for modern broadcast facilities. In Part 2, we look at the practicalities of making AoIP work in a real-time television environment.

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AJA FS-HDR Real Time HDR/WCG Conversion with the Colorfront Engine™ Video Processing.

The Sponsors Perspective: The Path Forward - A Single Master HDR Workflow January 20th 2020 - 09:00 AM

From the Women’s World Cup, Wimbledon to the FA Cup Final and more, 2019 has seen some of the highest viewership stats in sporting event history.

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Why On-Camera Filters Still Matter January 16th 2020 - 09:00 AM

We live an era of immensely powerful post-production tools with advanced color-correction and software plug-ins to serve every conceivable function. We can routinely remove guy wires from scenes, change day to night, and add just the right amount of coral or other color to fit any desired mood or impulse. Accordingly, some engineers and DITs grow livid at the thought of placing any camera filter over the lens, arguing the practice is no longer warranted or advisable. Why, they say, bake in a look during image capture that can’t be changed later? Besides, they argue, sometimes quite vociferously, the additional glass surfaces placed in a light path can only lower resolution and contrast, and increase flare, which surely no responsible DOP would ever want to introduce in an irreversible way.

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