Part 3 in our series of full length videos from ‘Real World IP’, a one-day seminar event from The Broadcast Bridge held at BAFTA in London, Daniel Boldt, Head of Software Development at Meinberg, uncovers the mysteries of PTP timing and discusses how it relates to broadcast television, the key components required, and how it forms the backbone of any ST2110 system.
Now that we have resolved the professional media over managed networks aka JT-NM aka SMPTE ST2110 + NMOS challenge – What about all the field production, i.e. News, UGC, etc. that is beginning to use the wild and unruly Open Internet to send it back to the home office? Sending files back has different options, there are more than a few cloud options and accelerator solutions plus VPN and extended network.
Broadcasters are continuing to adopt and take advantage of IT working practices as they transition to file-based workflows. However, some seemingly effective solutions are outdated, have not kept pace with advances in computing power, and are unable to efficiently transfer large media files. FTP, for example, is tried and trusted but its 1970s design philosophy has proven inadequate for large media file transfer.
Apple’s new Mac OS Catalina is perhaps the most problematic major upgrade in the company’s 35-year history, forfeiting traditional ease of use and convenience in exchange for a bunker-like security state mentality.
In a multi-disciplinary subject such as color space, it is hard to know where to start. John Watkinson argues that the starting point is less important than the destination.
In Part 1 of our series of full length videos from our one-day Real World IP seminar, hosted by The Broadcast Bridge and held at BAFTA in London, Tony Orme, Editor of The Broadcast Bridge, introduces the problem broadcast IP infrastructures solve, that is, to improve flexibility and scalability, resulting in reduced costs and improved workflows.
Esports viewership worldwide is on a steep upward trajectory and will soon begin to challenge traditional sports broadcast audience figures. As the esports and traditional sports communities converge, what can traditional broadcasters learn from the remote production workflows being pioneered by one of esports’ major game developers? In part 2 of this two-part series, we look at distribution platforms and infrastructure.
The Consumer Technology Association (CTA) has unveiled “NEXT GEN TV” as the go-to-market name and logo for all ATSC 3.0-Enabled Tech Devices.