Though mostly a publicity stunt, Major League Baseball’s Field of Dreams Game live telecast on August 12th proved to be a hit for everyone involved—including the Fox Sports team and production company Game Creek Video—tasked with putting it on.
At this summer’s UEFA EURO Championships, French soccer fans enjoyed access to high quality replays of matches thanks to a new initiative from broadcaster M6, supported by Telestream and its French local partner, VIDELIO.
MediaHub deployed a TAG VS monitoring system provided by Magna Systems & Engineering.
Solid State Logic speaks to ‘power user’ and Old Dominion FOH Engineer Ian Zorbaugh about his workflow and processing favorites on the SSL Live Platform.
Spain’s RTVE used Flowics’ cloud-based platform to produce sports content for linear TV and RTVE Play – the company’s OTT media service – during the summer games in Tokyo.
Although it may seem that remote production was born out of necessity to address a growing demand for distributed workflows amidst global lockdowns, it was already gaining momentum prior to the pandemic, which accelerated the trend. But why is remote production so attractive, and what is the broadcast industry doing to advance this initiative? What will it look like in the next ten years?
With over 4000 signals to distribute, transfer and route, the Eurovision Song Contest (ESC) proved to be this year’s showpiece for Riedel’s TDM based distributed mesh networked system MediorNet. Understanding the intricacies of such an event is key to realizing why TDM is such a powerful solution.
Esports has the big advantage of working from the ground up when delivering productions. Backwards compatibility is unheard of and legacy equipment is something for other people. But how does this lack of legacy help broadcasters?