Crystal Vision will be showing the latest best-of-breed video processing software apps for its MARBLE media processor hardware, all of which can work with IP, with SDI or with both IP and SDI at the same time.
Game Creek Video, a provider of state-of-the-art mobile production units for large-scale live events, is helping sports production stay in the game with its GCV Anywhere IP remote kits. Developed at the height of the COVID-19 pandemic, GCV Anywhere is a remote interface for OB trucks that allows production teams to produce and control live broadcasts while off-site, an important safety measure amid the on-going pandemic.
Lawo’s V__matrix platform does such an appreciated job at enabling a wide range of video and audio workflows and supporting the transition to a fully IP-based environment that Lawo celebrates its fifth anniversary with a constant flow of significant software-based enhancements.
South African community radio stations are taking advantage of Calrec’s Type R for Radio console with the help of funding from the Media Development and Diversity Agency (MDDA) and pro audio systems integrator Experience Audio Solutions.
With increasing regularity, digital cinema cameras like Sony’s VENICE and RED’s KOMODO cameras are making their way onto the fields of major live sporting events and into multi-camera video coverage to create a “cinematic” look that enhances the viewing experience.
Built for broadcast engineering, operations and post production personnel who need to visually QC files when they are remote from the media, GLIM plays master video files of any size and format directly to a browser on-the-fly without the need to generate a proxy.
Companies, educational institutions, and live event organizers around the world raced to revamp their content creation strategies during the pandemic and virtualize a range of activities – from internal training and communications to delivering dynamic content to remote audiences.
In digital television broadcasting, what matters is that the pictures should be displayed at the correct frame rate and lip-sync should be achieved in an isochronous system.