HAND (Human & Digital) is showcasing its global Talent Identifier framework and registry at IBC 2024 in the IBC Accelerator Innovation Zone.
Ateliere Creative Technologies, a GenAI media software solutions company, has announced the availability of Ateliere Live, a true software and cloud-native live production and editing platform.
Located in Milan, Molok Studios is a prominent multilingual game, movie and digital localisation and post-production company. When it came to creating its new premises, Molok observed the trend of games moving towards spatial audio environments, and decided to create two Genelec-powered 7.1.4 rooms – thereby becoming the first Dolby Atmos gaming studio in Italy.
This Essential Guide discusses the potential weaknesses of the ‘Protocol-Independent Multicast’ protocols that underpin multicast, and explores how a bandwidth aware infrastructure can maximize network capacity to reduce the risk of congestion.
Matrox Video share wise words that describe a vision of a near future where broadcast infrastructure leverages a new scalable paradigm of software based systems deployed on standard asynchronous IT infrastructure – without losing any of the high availability, high quality, frame-accurate control, low latency, and responsiveness that is the heritage of the broadcast technology stack.
Zixi will showcase features and functionalities that allow broadcasters, OTT providers, sports leagues, regional sports networks and local affiliates to effortlessly reach global audiences by leveraging the Zixi Enabled Network, which includes over 1,400 media companies and 400 technology partners worldwide.
Blue Lucy has announced plans to launch BOLT at IBC 2024. Described as an asset portal, BOLT provides effortless access to content, allowing media executives to receive, review and share content without navigating complex UIs or waiting for technical teams to deliver files.
SMPTE 2110 and its related standards help to construct workflows and broadcast systems. They coexist with standards from other organizations and incorporate them where necessary. In an earlier article we looked at the ST 2110 standard as a whole. This time we focus on the parts of ST 2110 that are concerned with video transport.