This 11 part series by John Watkinson looks at the scientific theory of microphone design and use, to create a technical reference resource for professional broadcast audio engineers. It begins with the basic principles of what a microphone is and does.
Our series continues with the ST 2110-3x standards which deploy AES3 and AES67 digital audio in an IP networked studio. Many other AES standards are important as the foundations on which AES3 and AES67 are constructed.
TNT Sports, part of Warner Bros. Discovery, transforms and reinvigorates operations with PlayBox Neo’s Channel-in-a-Box technology.
ATP Media, the global media and distribution arm of the ATP Tour, announces a multi-year strategic partnership with Play Anywhere. The agreement establishes Play Anywhere as the exclusive provider of contextual and monetizable interactive experiences across all of ATP Media’s broadcast and streaming distribution worldwide.
The decision by Brazil’s SBTVD Forum to recommend ATSC 3.0 as the physical layer of its TV 3.0 standard after field testing is a particular blow to Japan’s ISDB-T, because that was the incumbent digital terrestrial platform in the country. China’s DTMB and 5G Broadcast were dismissed at the lab testing stage.
France Télévisions was the standout video service performer at the 2024 Paris Summer Olympics, with a collection of technical deployments that secured the EBU’s Excellence in Media Award for innovations enabled by application of cloud-based IP production.
Our series on Standards moves on to discussion of advancements in AAC coding, alternative coders for special case scenarios, and their management within a consistent framework.
HDR & WCG do present new requirements for vision engineers, but the fundamental principles described here remain familiar and easily manageable.