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EMG Italy, a leading provider of broadcast and media production services, has been utilizing Riedel’s Simplylive Production Suite in its unique broadcast center dedicated to Italy’s most important sports broadcasters and media producers. Having proven especially useful for soccer, volleyball, field hockey, boxing, and basketball, the Simplylive Production Suite has enabled the technical hub to cover up to 1,500 remote live events in the past season.
Broadcast transmitter facility planning, design and construction… and what an engineering consultant can help with.
Amagi announced the launch of Amagi DYNAMIC at IBC2023, a ground-breaking platform that empowers rights owners and holders to effortlessly deploy cloud-based live production and playout systems for single live events. By eliminating the need for costly upfront hardware investments, Amagi DYNAMIC allows users to spin up cloud infrastructure only for the duration of the event. It enables them to efficiently manage infrastructure resources, run multiple live events in parallel, expand distribution, engage viewers, and increase ad revenues, all while providing immediate and demonstrable ROI.
The criticality of service assurance in OTT services is evolving quickly as audiences grow and large broadcasters double-down on their streaming strategies.
AMP VISUAL TV has completed yet another of its state-of-the-art OB vans, equipped with a Riedel MediorNet real-time media network and Riedel’s wired and wireless intercom systems, just in time for the Rugby World Cup in France.
Having looked at the traditional approach to moving pictures and found that the portrayal of motion was irremediably poor, thoughts turn to how moving pictures might be portrayed properly.
Leader Electronics announces a new addition to its portfolio of broadcast test and measurement instruments.
Appear has announced that their technology will support Riot Games and its series of live global esports remote broadcasts. Riot’s award-winning esports broadcast productions across League of Legends Esports (LoL Esports) and the VALORANT Champions Tour (VCT) are consumed by millions each year both physically and virtually, bringing joy and next level engagement to esports fans around the world.