It’s hard to object to raw recording. The last thing anyone wants is for the creative intent to be adulterated by unfortunate technical necessities like compression, and the flexibility of raw makes for… well. Let’s admit it: better grading, but also easier rectification of mistakes after the fact, to the point where the glitch isn’t really noticeable.
To date, the explanations of gamma that are seen mostly restrict themselves to the voltage or brightness domain and very little has been published about the effects of gamma in the frequency domain. This is a great pity, because analysis in the frequency domain produces interesting results.
There’s a famous saying about working with children and animals. During production of An Elephant’s Journey, cinematographer Stephen Whitehead would encounter both, and face the challenge of depicting the vast African landscape in a manner befitting a story from the grand tradition of children’s adventure writing.
Big movies still demand big setups, no matter what anyone tells you about the battery-powered light they’re trying to sell. Battery-powered lights are wonderful, of course, even if we only use the battery power for long enough to walk a light in and set it up, but popular ideas about just what they’re capable of can be, well, a little ambitious, and that’s occasionally getting people into trouble.
Strategies for capturing immersive audio for scene and object-based audio.
Cinematographer John Brawley finds himself happily amidst of an unprecedented renaissance of high-end television. The Great is a production that presents a lavish (if fictionalised) spectacle of eighteenth-century Russia, with Brawley photographing five episodes, with the remainder shot by Maja Zamojda and Anette Haellmigk. Ranging from the Royal Palace of Caserta in Italy to castles and estates all over England, the production also built extensive sets at Three Mills Studios in east London.
Genelec Senior Technologist Thomas Lund starts down the road to ideal monitoring for immersive audio by looking at what is real, and how that could or should be translated for the listener.
Lawo’s Christian Scheck takes a tour of console functions and features that have a special place in immersive audio production, and how they are developing.