Synchronizing is a vital process in all television systems and the use of compression adds extra constraints.
Virtual Production For Broadcast is a major 12 article exploration of the technology and techniques of LED volume based virtual production approached with broadcast studio applications in mind. Part 2 examines production planning, designing virtual worlds and virtual lighting.
Part 2 of Audio For Broadcast is a collection of four articles which discuss microphone technology, mic selection, wireless systems, I/O and recording devices.
Wireshark is an invaluable tool that enables engineers to examine network traffic in detail.
While fears abound about the ramifications of artificial intelligence and ChatGPT in society, there’s no doubt it is having a significant impact on the broadcast industry. AI is helping broadcasters make better decisions through data-driven analytics; it is also improving efficiency through automation; and it is creating enhanced experiences through machine learning algorithms.
How the introduction of LED displays is transforming the creative possibilities of virtual production for broadcasters.
The capacity to accurately measure what is happening within an audio signal in terms of level, frequency, phase and loudness brings the solidity of science to knowing all is as it should be. Metering occurs at every stage of the production chain from capture through to playout and learning how to measure accurately dramatically improves results.
The flexibility of IP and COTS brings with it all of the security dangers of the internet and the need for robust processes.