We discuss the challenging terrain and conditions of the Mountain Attack endurance ski mountaineering event in Austria with production company Mediahaus. 5G SA & Starlink combined contribution and Blackmagic Designs URSA Broadcast G2 cameras and ATEM streaming & switching rise to the challenge.
Why real world user experiences and the sharing of knowledge are what really drives forward the widespread adoption of new technologies and the innovative workflows they empower.
We talk to the BBC R&D team about their work within the Max-R Project, where a consortium of industry innovators are collaborating on development of a set of standards and workflows that could bring genuinely deliverable, new XR based immersive experiences several steps closer to mainstream broadcast reality within a number of interesting use cases.
This article gives an overview of the standards relating to production and transmission or playout. It prepares the ground for subsequent more detailed articles which will explore the following subject areas: ST 2110, higher bit rate codecs and profiles that are non-lossy, standards relating to exchanging material between different NLEs and Vƒx, and the AMWA workflow standards.
We explore the typical signal flow from source to playout within common broadcast studio workflows. How does the audio get from here to there and what needs to happen to it along the way?
We talk to the technical team at Systems Integrator & OB Vehicle builder ARET to delve into the design philosophy and technology selection, for the latest in a series of production vehicles delivered to Alamiya Media to service their sports production requirements.
How layer-2 switching and layer-3 routing are intrinsic parts of networks, and adding SDNs to spine-leaf and mesh networks improves flexibility and scalability.
Virtual Production For Broadcast is an exploration of the technology and techniques of LED wall based virtual production, approached from the perspective of broadcast production. It covers the science and practical applications of all aspects of virtual production and serves as a reference resource for broadcast technologists looking to expand their understanding, and considering ways to incorporate these new techniques into their facility design.