Welcome to the second part of ‘Designing IP Broadcast Systems’ - a major 18 article exploration of the technology needed to create practical IP based broadcast production systems. Part 2 discusses the different philosophies of IT & Broadcast, the advantages and challenges of integrating cloud infrastructure, hybrid systems, and the role of layer 2 & layer 3 packet addressing.
This article describes the various AES, MPEG, Proprietary and Open Standards that pertain to audio.
This is a more comprehensive list of the AES Standards & Recommended Practices, AES Information Documents and AES Project Reports.
Dejero will be showcasing its EnGo 3x 5G mobile video transmitter with GateWay mode at NAB. The two-in-one device goes beyond live video streaming and leverages network aggregation technology to provide news and production teams with access to stable, reliable internet from anywhere.
This Essential Guide introduces and explores the concept of Network Observability. For any broadcast engineering team using IP networks and cloud ecosystems for live video production, it is an approach which could help combat a number of the inherent challenges of using such dynamic systems.
The team at NFL Media share invaluable insight into the truly huge AoIP comms system at their Hollywood Park production center.
Huw Bevan is an Executive Producer, Consultant and Head of Cricket for Sunset+Vine, in London, one of the UK’s leading independent sports production companies that produces a full slate of rugby, soccer and cricket events each year. This interview with him brings insight into the role of the creative project manager and its crucial place in the techniques and technology of live sports broadcast production.
You may also deploy non-SMPTE standards such as AES, MPEG and others in your workflow architectural design.