Recent Content

Augmented Reality and Virtual Reality are different, yet both both are chasing the same economic holy grail. Image: Klimake.com

A Primer on Virtual Versus Augmented Reality Technology November 30th 2015 - 07:00 AM

Unless you’ve been sleeping, it’s hard to miss all the recent hype about technology that takes us to alternate realities. It began in the world of video gaming, has attracted major investors and is now positioned as “the next big thing” in the world of must-have gadgetry.

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Video on Lattice demonstrates how Lattice can help match color spaces and log profiles between different cameras.

Lattice—Wrangling LUTS November 17th 2015 - 07:00 AM

Many productions rely on multiple cameras, sometimes from different manufacturers. This creates a color-space problem in production. Lattice can help resolve those issues by color matching the images.

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The Carolina Panthers use a 60 GHz VidOwave transmitter to transport real-time, uncompressed HD to a studio several blocks away.

Tiny Wavelengths, Big Solutions November 16th 2015 - 12:05 PM

RF modulation is the ink of broadcasting. Broadcasters understand RF and get government licenses to transmit on assigned frequencies. They depend on the government and local frequency coordinators for interference-free privacy. The latest, most popular emerging RF systems are unlicensed and operate in extremely high frequency (EHF) public Wi-Fi bands. The key word is public. How does a broadcaster find privacy on a public band?

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Camera Lenses Part 6: Tracking Motion and the Effects November 11th 2015 - 03:00 PM

In the previous article lenses, the concept of the optic flow axis was introduced. This is the all-important fourth dimension of moving pictures because the human eye is capable of following, or tracking, motion. Let us look closer at how optic flow affects key aspects of imagery.

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Small-scale spine-leaf architecture is a popular IP infrastructure. Courtesy Grass Valley.

IP Means Integrated Production November 4th 2015 - 12:01 PM

Today’s smartphone owners carry more powerful video technology in their pockets than the best state-of-the-art TV broadcast or production facilities could provide two decades ago at any price. The second decade of this century is when off-the-shelf computing matures to the point that it can facilitate and manage nearly all technology-based tasks in broadcast TV stations and TV networks in real-time.

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As new headsets are coming with higher resolution like the StarVR it

VR Filming: A Guide To Compromise October 28th 2015 - 12:01 PM

Virtual reality may be all the rage, but acquiring 360° degree video is all a matter of compromise. Depending on the project and the budget producers and VR camera operators will find themselves quickly having to trade off image quality against manoeuvrability against the cost of stitching video feeds in post. The Broadcast Bridge talked with Paris based cinematographer / stereographer Thomas Villepoux to get a handle on cinematography, camera and rig choice for VR projects and his responses are enlightening for anyone experimenting in the medium.

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Intuitive Aerial

​UAVs: Production Advice Before You Fly October 26th 2015 - 01:50 PM

With the number of drone-related incidents rising in Europe and the U.S and with the U.S authorities set to tighten regulations by imposing a register for all UAV owners, the professional UAV filmmaking industry is alive to the concerns. Keen to help producers with advice on finding and working with a UAV partner, Eric Bergez, VP at Intuitive Aerial the Swedish manufacturer of the Aerigon drone has provided this core guidance.

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Eight million pixels and four times larger than HD. That

UHD 2015: Confusion Continues October 21st 2015 - 08:00 AM

Bringing the new UHD television format to market is a herculean project . Not just because multiple companies and products have to be developed, but an entire infrastructure must be designed and put into place. With UHD, that means supporting H.265 and VP9 streaming. Now, Google plans to release VP10, which is twice as efficient as HVEC/VP9.

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